Sunday, March 6, 2016

Magic-User Classes

This is the last group of classes.  Each focuses much more upon knowledge and some manner of magical power than participating in combat.  They all (except the Cleric) share the Magic User's saving throws and Hit Dice (d6 at first level, d4 at all subsequent ones).

Cleric
Technically, Prodigy doesn't have clerics, it has priests.  However, I chose to use clerics as-written (eliminating several troublesome spells) in the LotFP rulebook back when I started, and I am happy with what they have brought to the game.  As the only Vancian casters left, they have a very distinct feel from the other Magic-User classes.
Clerics are the priests of the One True God, driven into hiding by the Tarluskani Empire's ban on His worship.  They are community leaders with mighty curative miracles.
Clerics use the Cleric saving throws and Cleric HD as found in the LotFP book.
Clerics are trained in the cudgel, dart, knife, shepherd's crook, sling, and quarterstaff.

Clockworker
Tinkerers and inventors who obsess over the technologies of the ancient Azintheen Empire, clockworkers have discovered how to harness a few of their secrets.
First level clockworkers have a small mechanical servant (approximately 8''x3''x3'') that follows their spoken commands and can construct specially-made crossbows with unique properties (hand crossbows, light crossbows, and heavy crossbows).
At each subsequent level, the clockworker may improve their mechanical servant or attack bonus, and they may improve their crossbows or learn to manufacture a number of traps and alchemical weapons.
Clockworkers are trained in the cudgel, dart, knife, short sword, and all crossbows.

Druid
Druids are students of the Sidh, learning their magic and their lore.  Druids gain mastery over the minds of other humanoids, but their magical power corrupts their shape, slowly changing them into a Sidh.
Druidical magic falls into three categories: forcing others to do your bidding, creating illusions, and altering others' memories.
Druids are proficient in the cudgel, dart, knife, and sling.

Ritualist
The ritualist is a mage who studies magical rituals - ceremonies that can enhance the physical properties of enchanted objects and creatures.  They are also the only class that can safely bind a shard of solid magic, gaining access to a panoply of powerful magical effects called spells.
Ritualists can use the cudgel, dart, quarterstaff, and knife.

Thanatphanaios
The death speakers of the Archivists are skilled in communing with the spirits of the dead, both friendly and unfriendly gidim.
Thanatphanai are skilled in the use of the cudgel, dart, knife, xiphos, and light crossbow.

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