Bardic sculptors would still choose a concentration: wood, metal, stone, glassblowing, or wax. They would then be able to choose the subject of their sculpture, representation or totem, which would determine which column to use as a source for the artwork's magical effects.
Also, I wanted to make explicit that the Totemic category goes remarkably well with Alexis' work on Fetishism.
Roll
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Representational
|
Totemic
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1
|
The figure depicted is
majestic, refined. Increases the
demand for luxury goods by 20%, as well as the chance to find rarer items.
|
The statue can only be
properly viewed in the light of the full moon, wherein it calms the restless
dead and grants the ability to see fully in moonlight for a lunar cycle.
|
2
|
The figure is industrious
and focused, inspiring others to be the same.
All projects finish 20% faster.
|
The figurine is ghoulish
and crude. It scares away evil spirits
as a cleric turns undead.
|
3
|
The statue commemorates a
great deed, reminding passers-by of their old glories. Increases nativism, increases morale by 1.
|
The statue is forbidding
and fearsome, warding off outsiders as a Magic Circle, but is seen as
friendly to those living near it.
|
4
|
The statue depicts a
Divinity. Where such depiction is
allowed, belief is further strengthened, increasing the power of divine
spells cast nearby. Where such
depiction is forbidden, the statue increases resistance to the faith's
teachings, decreasing the power of divine spells cast nearby.
|
The totem is designed for
a specific (wilderness) location.
After 1 year of being placed, the statue will be covered in plant
growth and reach its full potential.
It showcases the eventual triumph of nature over the machinations of
mortal-kind and boosts druidic magic in the region.
|
5
|
The statue is of a local
military leader, increasing pride in the military and also boosting the
enlistment/volunteer rate from the region by 10%.
|
The statue appeals to the
spirits of wild creatures, allowing them to flourish. Wild animal-based industry flourishes by
20%.
|
6
|
Depicting different
creatures and races collaborating in common cause, the statue fosters
cooperation between unlikely allies.
Persuasion attempts are easier nearby it.
|
The totem is grotesque
and ugly, attracting hatred and vandalism from the local community and
providing a focus for their resentment.
Happiness for the majority population increases, while minority groups
are ostracised and victimized.
|
7
|
The statue attempts a
cultural fusion, merging symbols and figures from a distant place with local
ones. Local views will change for the
better or the worse as per the intentions of the bard.
|
The totem is precariously
placed. When creatures of ill intent
pass by, it will topple.
|
8
|
The statue draws on
divine or unholy imagery, sanctifying or desecrating the area around it.
|
The totem is hollow on
the inside and can trap incorporeal creatures who draw too close.
|
9
|
An array of statues makes
the chosen installation imposing and powerful. Commands given from within the array are
more likely to be followed. Increases
patriotism.
|
The totem absorbs magical
energy over time. Meditating or
praying near it has a heightened chance of summoning a powerful spirit to
converse with the supplicant.
|
10
|
The statue does not
depict an actual individual or creature.
The community's collective unconscious creates a new myth surrounding
it, which has a chance of becoming real.
|
The totem is linked to a
local population - if the community is 'good', the totem grows beautiful; if
the community is 'bad', the totem becomes malformed.
|
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