I'm not as happy with this table as I was for the Architecture one - it's too short, for one thing, but coming up with ways for ceramics to be artistically magical (as opposed to inherently magical) has been trickier than I first anticipated, and I wanted to get something up.
Roll
|
Pot effect
|
Statue effect
|
1
|
The pot is somehow 25%
larger on the inside
|
The statue absorbs the
bad luck of whomever's features have been impressed upon it, granting a +2
bonus when it would be most helpful.
|
2
|
The pot retains heat -
warm objects stay warm indefinitely.
|
The ripples and curves
along the statue's surface are innately relaxing. Resting while observing it grants 1
additional HP per HD.
|
3
|
Somehow, the pot stores
the creative unconscious. After being
filled by passers-by (which requires at least 100 visits), the pot can be
emptied and reduce the creation time of new things by 25%.
|
The shape of the statue
subtly expresses some incomprehensible arcane principle. Arcane research and creation times are
reduced by 25%.
|
4
|
Due to some unexplained
property of magical thermodynamics, targeted magical effects within 5' are
drawn to the pot's interior.
|
The statue draws upon
local myths to inspire a stronger work ethic - construction times are reduced
by 25%.
|
5
|
The urn is covered with
sacred writings. Water stored
overnight within it becomes holy water.
|
The expression on the
statue's face is full of judgement.
Lies are more difficult to tell while near it.
|
6
|
The designs on the pot's
exterior tell a local legend that inspires deep reflection. While gazing at the pot, Wisdom is
increased.
|
The statue is actually a
clay half-mask which charms those who see it, effectively increasing the
wearer's Charisma.
|
7
|
The impurities within the
clay have been arranged so that when placed in a specific spot and exposed to
the elements, the ley lines of the area are reinforced. Druidical magic is strengthened in such a
place.
|
The statue depicts a holy
event, turning undead, demons, and devils as a cleric of the bard's level (or
the inverse).
|
8
|
The whorls in the clay
trigger a short-term hypnotic effect on those who see it and fail a saving
throw.
|
The statue represents a
holy figure. Water run through the
small hole in the statue becomes holy water.
|
9
|
The minerals within the
clay are remarkably nourishing; food stored within it becomes tastier and
acts as one step greater when determining food benefits.
|
By exquisitely depicting
the true nature of fire, all nearby flames burn brighter and hotter (50%
increase).
|
10
|
The clay leaches
impurities from metal ores placed within, resulting in improved quality (25%
increase).
|
The statue represents a
noble figure, inspiring loyalty.
Morale checks made in its vicinity are improved by 1 (or the inverse).
|
One of the chief limitations of ceramics is the limited scope - while we can have arbitrarily large paintings, and massive sculptures, there's a definite size limit to ceramics because they have to be fired - they must be portable. Of course, that portability can be a huge asset - Pot 5 would be invaluable for many adventuring parties, while Statue 8 would be pretty cool overlooking a gate besieged by undead (weaponized urinating cherubs, anyone?).
One of the results here is "food benefits." What system do you use for that?
ReplyDeleteThat's an excellent question. I don't have one right now - on my list of things to do is determine what foods, specifically, go into '1 day's rations' - how do imperishable rations function (if at all), and so on.
ReplyDeleteFor D&D, my idea would be that food with quality below a certain threshold (based on ingredient quality and cooking ability) would limit the number of hit points restored upon resting, while food with quality above a [different] threshold would actually improve hit point recovery. This goes hand in hand with benefits garnered from quality resting locations: after a long, fatiguing adventure day, a hearty meal and quality bed provide a stronger restorative result than a bowl of porridge and the tavern's floor.
I'll go more in depth on this when I address bardic cooking.