Reminding you that:
Prodigy does not have a vanilla fantasy backbone, which means that most D&D classes are not appropriate - any class involving elves, dwarves, halflings, gnomes, etc. is out immediately, as are any that refer to traditional wizards, sorcerers, and druids (in the normal D&D sense), among others. This is problematic when, for example, you are trying to run a LotFP game for your local Tabletop Gaming Association in the world of Prodigy. Playing strictly by the rules, you are down to 3 classes - fighters, specialists, and clerics (which are the priests of the One True God). Since I am trying to be inclusive, I am allowing traditional wizards, but I've also made it very clear that most magic does not happen the way traditional wizards do it.
Well, my players have progressed away from the human-centric center regions, they are now able to create non-human characters and therefore have access to the non-standard abilities these new related classes have. So, inspired by Goblin Punch's excellent series of posts (there are others, too), here is one of the Prodigy trades rendered system-less for general digestion.
The Sohei
Sohei are warrior monks devoted to the idea of peace. They utilize violence to usher in an era of tranquility. The irony mostly escapes them.
Sohei are like thieves/specialists, but they have a new skill, Peacebonding, and only get 1/2 the regular amount of skill points/whatever that thieves/specialists get.
The Sohei can use Peacebonding to force other targets to remain peaceful (unless the Sohei and their allies become aggressive).
They can also spend their skill points or whatever to improve their fighting ability.
Sohei wield giant battle oars called eiku.
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