Monday, March 30, 2015

Prodigy Cultures

So, after choosing their race and rolling their aptitudes (essentially ability scores), my players look at the following table:

Human
 
 
Areinian
You are from the home of freedom and free enterprise.
Notches in Coercion, Elocution
Confederate
You were a Tarluskani slave.
Notches in Fortitude, Resilience
Korg
The sea is in your veins – you grew up in the lawless pirate capitol.
Notches in any Fighting Style, Sailing
Southerner
Hard work is no stranger to you.
Notches in Fortitude, Piety
Tarluskani
You are descended from the nomads of the Forbidding Waste.
Notches in one Tarluskani Fighting Style, Gymnastics
Archivist Trikosmos
 
 
Laborer
You were born to grow and nurture other beings.
Notches in Alchemy, Beastspeeech
Maker
Craftsmanship is your heritage.
Notches in Alchemy, Device Lore,
Thinker
Abstract thinking comes as easily as breathing.
Notches in Academics, Elocution
Bairnedred
 
 
Troubadour
You were a member of a traveling troupe of entertainers.
Notches in Gymnastics, Legerdemain
Nithya
You are a member of the friendlier Nithya tribe
Notches in two of: a Bairnedred Fighting Style, Beastspeech, Hunting, Alchemy, Sorcery
Equimeni
You spent your childhood in the Wildlands with your tribe.
Notches in one Equimeni Fighting Style, Stealth

Currently, these cultures are grouped by race, but as I look at how the different groups have meshed together (Yrsh, for example, is a swamp populated by humans, Bairnedred, and Equimeni, but I don't have a write-up for that culture/region yet) I'll retabulate all of this in a more neutral format.

As you can see, we have a name for each distinct culture, a snippet describing the culture, and then the practical benefits of hailing from that culture.  I make a note in the actual book that a character doesn't have to choose one of the cultures affiliated with their race - the race descriptor merely lists the dominant race in the culture - so a human baby adopted by the Bairnedred would probably choose either the Troubadour or Nithya culture.

In Prodigy, characters gain skill training from their culture - most Confederates, as Tarluskani slaves, are resistant to physical and mental abuse, so they are better at Fortitude and Resilience tasks.

Why do this? As a GM, you've needed to do all of this prep work to make the world ready for your players.  This is a way to bring your players in on it -  except for actual genetic advantages (ability score mods, etc.) everything else is determined by culture.

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