1. Food
2. Mates
3. Loot
4. Fleeing from (roll again on encounter table)
5. Pursuing (roll again...)
6. Enslaved by (roll again)
And while that works really well, I was wondering if we could do better. So, I thought I'd bring out Marlow's Hierarchy of Needs:
This pyramid summarizes all of the needs of a single human being, increasing in complexity. The physiological needs must be met before the safety needs can matter, and the safety needs must be satisfied before the love/belonging needs can be addressed, and so on. What if we turned this into a motivation table for a wandering monster?
1-7: Physiological
8-12: Safety
13-16: Love/belonging
17-19: Esteem
20: Self-Actualization
And then had a subtable for each category:
Roll
|
Physiological
|
Safety
|
Love/Belonging
|
Esteem
|
1
|
Food
|
Shelter
|
Mating displays
|
Accomplishing a
great work
|
2
|
Getting mates
|
Shelter
|
Dealing with
children
|
Accomplishing a
great work
|
3
|
Getting resources
|
Getting treasure
|
Intergroup
conflict
|
Inspiring fear in
the enemy
|
4
|
Sleep
|
Destroying enemies
|
Intergroup
conflict
|
Converting the
infidel
|
So try this on for size, and see how it goes.
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