Thursday, August 2, 2018

Paying per Day

Now that I have players wanting to spend time doing stuff in the city, I needed to price out the price of activities in the city. Most of my prices revolve around the cost to physically manufacture a good, but services by their nature aren't products. Their value requires a different pricing logic.

The markets reference in a city reflects the amount of monetary exchange happening within the city environment. We can use it to reflect how affluent the city is.

market references * value/reference gives us the money that trades hands in one year of the city

Dividing that value by the number of days in the year and the number of citizens gives us the amount of money an average citizen spends per day. Thus, if the player is out doing stuff in the city, they ought to spend at least that amount, and so this daily rate is the fee to access city services like arenas, casinos, etc. 

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