One of the key
problems with the Settlement Campaign idea is that it is so broad. That
broadness is also one of the core features that makes it such an appealing
idea. However, while there are components common to many Settlement Campaigns,
each such endeavor will be unique because of the differences in topography,
climate, geology, hydrology, etc. I talked about creating a hyper-snowflake
setting and ruleset, but in trying to represent the Settlement Campaign, I
tried to reach too broadly, focusing more on universality than the specificity
that I want to promote within game design.
So, in service of
that specificity, I drew the (most of) the rest of the continent within which
the Sea of Shadows is located. It currently lacks a name, but names are
complicated beasts and I like to leave those to the end of the process. I do
have some names, areas of my world that have been bouncing around in my brain
for years but I've not wanted to develop (as I tried to focus on just the Sea
of Shadows itself). While Guol, Panumbra, and the Wintry South will continue to
occupy the furthest-back burner, it is nice to know where they are on the map,
how they relate to each other topographically, and so on. It is also humbling
to see that this world which has occupied my thoughts for 5ish years occupies
just 40 squares of my sheet of graph paper - despite how much work I have put
into this project, I have barely scratched the surface of all there is to
accomplish. It is humbling, but it is also somewhat freeing; I am still
beginning this endeavor - despite the progress on my game book, I have not come
close to any sort of ending.
Additionally, and
this was the original goal of the exercise, I now have places for my settlers
to settle.
No comments:
Post a Comment