Prodigy takes place in and around
the Sea of Shadows, a mystical place south of the equator, where myths and
legends lurk just beyond city gates. This world is diverse in peoples, places,
creatures, and beliefs. Consequently, there are many ways to wealth and secrets
to uncover for the bold and clever.
For ease of
use, the Sea of Shadows divides into several cultural capitals, urban locations that represent the confluences and
conflicts present within the game’s setting. Chapter 14
discusses each in more detail. Games should start in or near one of these
cities, moving elsewhere as the players desire.
Blyth is a hotbed of anti-Tarluskani
activity. Rebels flock to the city, whose Tarluskani overlords grow
increasingly draconian in response.
The Catacombs are the underground
holt of the Archivist people and home to the best libraries and research
apparatus imaginable. The Catacombs sponsors teams of scholar-explorers to
acquire new knowledge and bring it home.
Glenden Wood is the home of vice and
free enterprise. Almost anything imaginable can be found there, for a price.
Hackerith Hill straddles the two
territories of the Tarluskani Empire: the Khanite cities and Deliverance. Yet
its proximity to the jungle and Nithya have weakened the Tarluskani Empire’s
hold over the city.
Jask is home to a deeply divided
Tarluskani population. Many have grown comfortable in their role as people of
property and bureaucratic power, but nostalgia for a nomadic past is rapidly
rising. The enslaved Khanites sit precariously between these two factions.
Korg hosts the dreaded Pirate
Sovereigns of Korg, with their gem-hued magics, who protect the islands from
the Tarluskani’s advances yet also terrorize the indigenous peoples who were
there first.
Ophir is the largest city on the
Wildlands, the capital of the Yanera tribes, and one of the few places in the
savannah welcoming of foreigners.
Reyjadin, once named Avondon, is the
heart of the Tarluskani Empire’s expansionary efforts. The Tarluskani reforms
have brought new wealth and prosperity to the city, some of which have trickled
down to its inhabitants.
Sha’aryam is both a ruined Azintheen
city and the nearby encampment. Glory seekers brave the city’s metal defenders
for untold wealth and long-lost technologies.
Tarlusya, capital of the Tarluskani
Empire, is a decadent place, having grown fat from the sweat and blood of the
enslaved Khanites.
Yrsh sits on Saharjin’s edge and is
just as mercurial as the magical rainforest. The jungle’s ever-present threat
has forced an uneasy alliance between the Tarluskani authorities, Nithya
forest-worshippers, and Azintheen explorers.