Half a century after the Scorching, a man named Isram united the
Tarluskani tribes dwelling in the desert north of the Khanates. He named
himself Warlord Isram and directed his horde southward, conquering the
city-states and enslaving the populace.
After the Khanite
subjugation, Isram transitioned to Reyja, declaring her rule the first of the
Tarluskani Empire. She gave the tribes of her most trusted supporters command
over a city each before marching her forces south through Saharjin to invade Deliverance.
She perished in the siege of Avondown, Deliverance’s final stronghold, and her
wife’s ward, Arbab, took command of the Empire. They renamed Avondown ‘Reyjadin’
in Reyja’s honor and distributed command of the newly-conquered provinces over
to their most trusted generals before returning to the Empire’s capital, Tarlusya.
The Empire
resembles a constellation of loosely-aligned districts, each governed by a single
tribe. While all pay fealty to Emperor Rajj, the tribes frequently squabble
with each other when unsupervised. Each tribe has a specific glyph marking their
flags, armor, and official seals.
A Tarluskani’s
tribal heritage is central to their identity. It determines their allies, their
enemies, and their sacred stories. Acting honorably is crucial; their behavior
reflects on how others will view their tribe. Disputing a Tarluskani’s honor
can only be resolved with a swift apology or a duel to the death. Disrespecting
an entire tribe usually leads to a far more unpleasant fate.
While most in
Deliverance avoided slavery, almost all in the former Khanite city-states are
still enslaved. Non-ethnic Tarluskani, both slaves and freefolk, can join a
tribe through a decade of military service to the Empire.